1. Animation Category

2021
Simple tool to convert All Skinned Mesh you have in selection into unskinned splitted proxys parented to their joints in Maya

Done:

Python scripting

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2019
MotionBuilder tool to make plot or clean with multiple characters and/or multiple animation tracks way more easier and much faster !

Done:

Python scripting

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2019
Knight Model by E.Lecouturier.

Character fully rigged with her weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

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2019
Soldier Model by D.Dozias.

Character fully rigged with his weapons, body and basic face.

Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.

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2018
MotionBuilder version of the famous Maya tool « TweenMachine »

Done:

Python scripting

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2017
Animations tribute to the video game LandStalker

Done:

Character Animation

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2016
Client : Microsoft Studios

Action-Adventure / XboxOne

Done:

Some of the NPCs Ingame & Cinematics animations done.
Motion Capture Editing

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2012
Client : Microsoft Studios

Adventure-Action / Xbox360 Kinect

Done:

Character Cartoon Ingame Animation

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2011
Personal Animations

Done:

Facial Animation & Expressions in Keyframing

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2011
Personal Animation

Done:

Character Animation

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2010
Miscellaneous Cartoon Animations over a predefined sound

Done:

Cartoon Animation & Facial Expressions

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2010
Publisher : FreemantleMedia Enterprise

Karaoke / Xbox360 – PS3 – Wii

Done:

Lead Animator, MoCap Shoot
Character & RTCs Animation

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2010
Personal Animations

Done:

Character Animations

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2009
Publisher : Ubisoft

Party Game / Wii

Done:

Rigging & Cartoon Animation
Scripting 3dsmax tools

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2008
Personal Animations

Done:

Full Rigging & Animations

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2009
Strategy / PSN Game

Done:

Motion Capture Shoot
and Data Reconstruction

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2008
Publisher : Sony SCEE

EyeToy Game / PS2

Done:

In-Game Animation

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2008
Publisher : Atari (AAA Title)

Survival Horror / PS2 – PC – Wii

Done:

Real-Time Cinematics Animation,
in-game animation

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    2007

Illustration

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2007
Personal Animations

Done:

Character Animation

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About me...

EDMOND Remi

Lead Technical Animator
@CompulsionGames
| Cinematic / Gameplay Animator
| Freelance


17+ years experience in video game industry
__________
16 Games shipped including 5 AAA

2nd of January 1984

Nationality : French
French : Native Speaker
English : Full Professional

3dsMax, MotionBuilder, Maya, Motion Capture, Tools Scripting (Python, Maxscript, MEL, C#...) ...

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Feat.1, Maya

Skin To Proxys


Maya Tool

Done:
Python Scripting
Download link

3dsMax, Feat.2

LOD Viewer


3dsMax Tool

Done:
Python Scripting
Download link

Feat.3, MotionBuilder

QuickPlotClear


MotionBuilder Tool

Done:
Python Scripting
Download link

Feat.6, MotionBuilder

inBeTween Machine


MotionBuilder Tool

Done:
Python Scripting
Download link

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