1. Animation Category
Character fully rigged with her weapons, body and basic face.
Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.
Character fully rigged with his weapons, body and basic face.
Video Games friendly with one chain of exportable joints, no scale used (except if you’re using the Squash) and vertices to a max of 4 joints influence.
Client : Microsoft Studios
Motion Capture Editing
Client : Microsoft Studios
Publisher : FreemantleMedia Enterprise
Character & RTCs Animation
Publisher : Atari (AAA Title)
in-game animation